“Arguable Truths”: A Game That Dares You to Win an Argument (Even If You’re Wrong)

June 05, 20254 min read

Thanks to a loaned pre-release copy from the developers, I recently had the

chance to play Arguable Truths, a chaotic, debate style party game that’s all about

winning arguments, no matter how absurd your position might be. Let me be upfront:

this is not a paid promotion. What you’re reading is an honest, unfiltered review based

on my own experience with the game, the highs and the room for improvements.

Because if there’s one thing that should never be arguable, it’s the value of authenticity.

At its core, Arguable Truths is a party game for 4–8 players built around fast

paced improv, persuasion, and witty chaos. One player acts as the Presenter, drawing a

debatable or outright bizarre premise from a deck of 325 cards (examples include gems

like: “Aliens invented jazz”). Their task? Convince the group it’s true, using logic,

nonsense, or sheer charisma.

The remaining players take on the role of Objectors, armed with limited objection

cards they can use to challenge or interrupt the Presenter’s defense. One person

serves as the Judge, making rulings on objections and ultimately deciding the round’s

winner.

Gameplay moves quickly, with a fun courtroom flair. The absurdity of the

premises, paired with the structured interruption mechanic, keeps players engaged

while still encouraging spontaneity and laughter.

Arguable Truths thrives on its unpredictability. If your group loves improv, clever

banter, or just good old fashioned friendly roasting, this game delivers. The structured

flow, Presenter, Objectors, Judge, keeps everyone involved and creates a rhythm that’s

easy to learn but hard to master.

The real magic, though, comes when players lean into the absurd. Whether

someone’s arguing that cats should pay taxes or that dinosaurs invented democracy,

the more committed you are to the bit, the better the experience. The inclusion of

alternative rulesets like Judge’s Choice and Hard Mode also helps tailor gameplay to

different groups, allowing for variety in tone and difficulty.

The developers clearly want people to make the game their own and that’s a

huge plus.

While Arguable Truths brings a lot of originality to the table, its humor leans

heavily into a specific voice, what I’d call quirky, late-millennial internet humor. Bios like

“Cameron wants to be a giraffe when he grows up” or some of the more out there

premises might land with fans of surreal or ironic comedy, but could feel offbeat (or even

cringey) to others, which could affect its sales in the long run and harm the business.

For younger Gen Z players, or older audiences looking for a family friendly laugh,

this brand of humor may feel dated or too niche. In today’s fast moving media

environment, comedic styles evolve quickly. Games that want to remain fresh and

relevant benefit from a more adaptive or inclusive tone.

Additionally, with only one deck of premise cards, there’s the risk of repetition

after several play sessions. The best party games are those you can revisit often

without feeling like you’re recycling the same content.

That said, the good news is Arguable Truths has all the right pieces to succeed,

and even thrive, if it continues to evolve. Here are a few friendly, constructive

suggestions that could strengthen its launch and long term appeal:

Regular Expansion Packs: The developers should consider releasing

themed expansions (e.g., politics, history, pop culture, etc.) to keep content fresh and

extend the game’s shelf life. This would also help cater to different humor profiles and

interest groups.

Tone Adjustments for Broader Appeal: A minor rework of some of the

more niche or dated joke cards and team bios could help the game resonate with a

wider audience. Staying current with internet culture is great, but blending that with

timeless, universal humor will go a long way in building lasting appeal.

Custom Deck Options: Allowing players to build or download curated

decks (online or via QR code) could keep things exciting and community driven. A living

ecosystem of rotating content would be a huge selling point in the social media age.

Final Thoughts

Arguable Truths is a wild, clever, and incredibly entertaining party game for

groups who aren’t afraid to get ridiculous. It gives structure to chaos in a way that few

debate games manage, and it offers plenty of room for player expression, theatrical

arguing, and downright hilarious moments.

If you enjoy games like Cards Against Humanity but wish they had more

interaction and actual gameplay, this might be your next go to game night favorite.

Still, as with any promising new title, staying relevant means staying adaptable.

Humor is a moving target and if Arguable Truths wants to thrive beyond its initial

release, its creators will want to future proof the content and keep a steady flow of new

ideas in the pipeline.

All that said, I’m rooting for this game. It’s a strong debut with clear passion

behind it. With a little fine tuning, it could become a cult classic in the party game world.

Verdict: 7.8/10

A bold, hilarious concept with real replay potential. With a few tonal tweaks and

fresh content pipelines, this game could go from great to unforgettable.

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